![]() ![]() Soldered the chip in place (much like I soldered the Saturn Region Free BIOS), I’ve also added some solder onto those lifted legs, ready to wire them up.įor the Voltage Regulator, you need to feed it 5v and Ground, there’s a very convenient spot nearby the EEPROM so use that. ![]() I did read elsewhere that you could use a Voltage Divider though which I’d never heard of before, but sounds interesting.Īnyway, I use the pin method to remove the old Maskrom.īent up legs 1, 23 and 33 which are to be linked up to 3.3v I used a SMD 3.3v Voltage Regulator to power the new EEPROM. I can’t better the guide on, so here’s a few photos and notes of mine as I’m building it. BUT, it’s always worth contacting Bad_Ad84 for various chips etc :-) I got the 29元211 EEPROM from buyicnow, I sent them the file to be programmed (you have to make sure the ROM file has no header – it should be exactly 4,194,304 bytes and not byteswapped). It’s quite time consuming doing it that way, all those wires to cut, strip, tin, solder :-( So when I saw a different guide on I was curious to give this a go too. I let Chrome translate the page for me :-) I did one of these a while ago, using a 27C322 EPROM after seeing a guide about making a French Translation on Ultimate-Console. I wanted to try this game out, and fancied trying to convert a Japanese cart so that it was English. It’s a bit text heavy though, hence the American SNES version demands a higher price. ![]() It was getting to the point where every time I'd save the rom, chunks of the text would get corrupted.The cheapest source for Super Mario RPG is probably a Japanese Super Famicom copy of the cart. The above errors can't be fixed without corrupting the entire game, as far as I know. The very final scene in the game, after the Smithy fight, has some text boxes that simply say "Okay" This line is also used in a different context that has nothing to do with this scenario, which makes Mario's remark nonsensical in that scene. This is fine in the original game, since they were always contextualized properly - but here, one reused text block that wasn't noticed until after the game was patched was that, in Moleville, Mario mentions finding missing children and getting out of the mines. In the original game, certain blocks of text are reused multiple times as a space-saving measure. There are a typos and formatting errors (like a new character's dialogue not always being on a new line) here and there. Some NPCs that can be optionally spoken to also have responses from Mario added to them.Ĭertain optional events, like checking the wishes at Star Hill, also have some dialogue between Mario and party members Most cutscenes have some dialogue from Mario added. However, you can use this handy guide on how to apply the patch to the original game: ![]() Sharing a rom here would probably be legally dubious at best, so I won't be doing that. I went for a kind of blend of his personality in the old cartoons with Captain Lou Albano and Walker Boone, as well as incorporating a lot of inspiration from how Charles Martinet portrays him at those live trade show Q&As.Īnyway, I thought I'd share the hack for anyone who might be interested in replaying Super Mario RPG with a somewhat more chatty Mario. I thought it would be fun to edit the text of the game to give Mario full lines of dialogue like the other party members. In the original game, Super Mario RPG: Legend of the Seven Stars, Mario is a silent protagonist. Hey all! I'd like to share the Super Mario RPG text hack I've been working on. ![]()
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