![]() ![]() Motive and publisher Electronic Arts go even deeper than that initial, specific warning, with an in-game toggle that shows content warnings before various scenes. But that doesn’t actually tell me whether the product is safe to consume. This is well-meaning, but essentially useless - the equivalent of an allergy warning on a food product that says it was prepared by a diverse team of chefs. Despite this, some players may find certain scenes and themes triggering.” It touches upon highly sensitive subjects with the intent of treating them seriously. This is, in and of itself, a pretty good content warning! Compare and contrast to The Medium, a 2021 horror game, which opens with a brief trigger warning: “ The Medium was designed and developed by a diverse team of various beliefs, political views, and ideologies. Topics include self-harm and suicidal ideations, death of colleagues and relatives, claustrophobia, psychosis, visual/auditory delusions, and obsessive behaviours.” ![]() ![]() Gameplay and cinematic scenes depict numerous traumatic events and portray harmful behaviors associated with mental health. 27, developer Motive Studio has added some accessibility options that keep the bite of the original game while broadening the appeal.ĭead Space starts off with a content warning: “ Dead Space contains graphic violence, including explicit depictions of dismemberment, impalement, blood, gore, vomit, and death. And in the new remake, which will be released on Jan. The 2008 game doesn’t hold back on the punches, and this is all part of the draw for its proponents - the stranger and scarier the visuals, the better. Hopefully the appropriate care is being put into place at Striking Distance Studios to deal with looking at this kind of imagery.Īside from the choice to be inspired by real world horror and gore, a big chunk of inspiration obviously comes from Dead Space, created by Glen Schofield, who's now directing The Callisto Protocol.The original Dead Space is a classic survival-horror experience, thanks to its gratuitous use of guts, gore, and highly disturbing imagery. "While these were a lot less fun to research, it was some of the most memorable and valuable content when it came to creating realistic visuals and experiences."Īs pointed out by PCGamesN, Mortal Kombat 11 previously drew ire due to developers also studying real-world gore during its development. "We've found ourselves looking at a lot of real-life examples of horror and gore," said Stone, who also served as animation director on Dead Space. Slightly more controversially, however, Stone said that the game has also been inspired by actual gore and horror. Unsurprisingly, Stone namechecked titles like Silent Hill and Resident Evil as "obvious influences," but noted that the team has also taken "a lot of inspiration from movies like The Thing and Event Horizon." And Stone also said that French and Korean cinema were also pretty influential, saying both are "really stepping up their game in the horror genre." Now, in an interview with PCGamesN, chief creative officer at Striking Distance Studios Chris Stone has explained some of the inspirations for the game. Thanks to Geoff Keighley, we got our first look at gameplay last week at Summer Games Fest which had plenty of limb dismemberment and body stomping. The Callisto Protocol is set to launch at the end of 2022, and so far, it's not looking like a game for the faint of heart. It's sounding like The Callisto Protocol is going to go all out on gore for the game, as it's apparently been inspired by "real-life examples of horror and gore." ![]()
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